Rally aims to enhance group travel for 18–24 year olds by gamifying the experience to boost communication, align travel styles, and simplify coordination before, during, and after the trip.

Rally aims to enhance group travel for 18–24 year olds by gamifying the experience to boost communication, align travel styles, and simplify coordination before, during, and after the trip.

Rally aims to enhance group travel for 18–24 year olds by gamifying the experience to boost communication, align travel styles, and simplify coordination before, during, and after the trip.

10 weeks

Individual Project

Proposal

Existing Market

Niche Market → Gamification

Gamification is applying typical elements of game-playing to another activity to enhance the system and encourage engagement.

It works well with Gen Z because they value immediate feedback, active consumption, and sense of achievement.

Benefits include

  • Making experiences more interactive & enjoyable

  • Increasing retention

  • Promoting social interaction & friendly competition

Research

43 survey responses →

54%

54%

of respondents agree they feel fatigued when they have to make many decisions when traveling/planning

66%

66%

of respondents agree that they value spontaneity while they travel

67%

67%

of respondents agree that group dynamics can become awkward or tense

5 interviews →

What can cause tension while group traveling?

“Lack of communication stresses me out on group trips“

Misaligned interests and budgets“

“Not having a style of vacationing planned out”

What causes you stress when traveling with others?

“Timeliness”

“Lack of control”

“Safety”

Insights

Even when travel styles don’t match, tension often mainly stems from lack of proper communication about interests.

Wanting to meticulously plan out a trip and wanting to be spontaneous are not always mutually exclusive.

Gamification in any capacity must be balanced to be enjoyable but not overly intrusive.

Iterations

Feedback

  • Sometimes, the hardest part is figuring out where to go

  • Allow flexibility in the roles people play and what they do

  • Expand “after” travel experience

Branding